#ifndef OGREBOX_H
#define OGREBOX_H

#include "Box2D.h"
#include "Ogre.h"

using namespace Ogre;

class OgreBox {

	public:

		SceneNode * node;
		b2Body * body;	
		
		OgreBox(){node = NULL;body = NULL;};
		OgreBox(SceneNode * node, b2Body * body);
		void update();

		OgreBox& operator=(const OgreBox& obj) {
		  if(this == &obj)
			return *this;

		  node = obj.node;
		  body = obj.body;

		  return *this;
		}

};

#endif;


